Development of a Gamified Interactive Learning Platform for Core Mathematical Concepts

Authors

  • Chandrashekhar S. Jajoo, Dr. Sachin Rajas

DOI:

https://doi.org/10.64882/ijrt.v13.i4.512

Keywords:

Gamification, Mathematics Education, Digital Pedagogy, Educational Technology, Student Engagement, Learning Motivation

Abstract

The use of gamification in mathematics education has gained considerable traction in recent years, as educators seek innovative strategies to boost student engagement and deepen conceptual understanding. This study explores the design, development, and evaluation of a gamified interactive learning platform specifically tailored to secondary school students. The platform integrates game-based elements such as points, levels, badges, and real-time feedback into mathematics instruction, aiming to make learning more immersive, motivating, and personalized. A six-week pilot study was conducted at a CBSE-affiliated school in India, involving a sample of 60 students from grades 8 to 10. The platform was aligned with the existing curriculum and focused on core mathematical concepts including algebra, geometry, and data handling. Students participated in structured learning sessions using the gamified system, which allowed them to progress at their own pace while receiving adaptive challenges based on their performance.

To evaluate the effectiveness of the intervention, pre- and post-assessments were administered to measure changes in mathematics achievement. The results revealed a statistically significant improvement in scores (p < 0.05), indicating that the gamified approach had a positive impact on student learning outcomes. In addition to quantitative gains, students reported increased enjoyment, reduced anxiety, and greater willingness to engage with mathematical problems. The findings suggest that well-designed gamified learning platforms can transform mathematics education by fostering deeper engagement and supporting individualized learning pathways. This study contributes to the growing body of evidence that gamification, when thoughtfully implemented, can be a powerful tool for enhancing academic achievement in mathematics.

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How to Cite

Chandrashekhar S. Jajoo, Dr. Sachin Rajas. (2025). Development of a Gamified Interactive Learning Platform for Core Mathematical Concepts. International Journal of Research & Technology, 13(4), 171–180. https://doi.org/10.64882/ijrt.v13.i4.512

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